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Nov. 10th, 2012

omg (Dude)

charisma

Pleasantdale - a new game coming soon from Lab Arc Designs

Info:
Would anyone be interested in an online sheeted/dice rpg game (system to be determined) featuring communist zombies invading a 1950s-ish town? Would likely be a weekly or bi-weekly session over IRC, possibly along with a journal or forum to play out things / track things between sessions. Characters would be human townsfolk of various types, everything from WWII vet to beatnik. Game would be cheesy fun in some aspects (Duck and Cover-- does it really work for zombies?), power level normal-ish human. Likely starting after the holidays.


Game blurb:
Welcome to Pleasantdale - A Pleasant Family Community

In the 1950s, in a pleasant little town in a pleasant little state in a pleasant little country, something sinister is lurking. The Red Menace! Communists may be in your community, hiding behind those white picket fences and shuttered windows of such normal looking houses. They could be anywhere.

Fortunately, you are prepared. Children in schools learn that all important skill– Duck and Cover. That will save you from any danger. There is a bomb shelter on practically every corner– and surely Dad's hard at work at one in your own backyard. If Atomic fallout should occur, you'll duck-and-cover with the best of them…. won't you?

But what if the commies have something other than the bomb up their insidious red sleeves? What if they're using that atomic energy to…. REANIMATE THE DEAD! Surely that's just fantasy– the stuff of those B-movies at the Drive-In, or an episode of Captain Mystery's Strange Theater on televisor.

Still… you can never be too careful. The red undead could be coming for YOU.

Watch this space: http://labarc.com/CharLoft/wiki/doku.php?id=worlds:pleasantdale:start
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Mar. 1st, 2012

purple L

charisma

Writerverse - phase two!



I'm in for phase two of writerverse . It's a prompt writing 'Land' type community, with teams and points and lots of writing activities. You can write with original or fanfiction, and you only have to participate in one challenge every two weeks to stay active- but I'm sure you'll want to participate in many more because it's fun.

Phase two just started today so it's a good time to jump in!
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Feb. 6th, 2012

Hay you guys shark

charisma

Charloft Free Rice group - please join us!

Calling all writers and LJers. It's free rice week! Let's fight hunger together.

6 Degrees of Freerice

http://freerice.com/content-group/freerice6-charloft

Join our Charloft Free Rice group! You can improve your vocabulary (in English and other languages), math, geography, literature, and other subjects while donating free rice to the hungry. It's fun and for a good cause.

Please pass the URL on and see if you can get your friends and family to join our group too. Let's all fight hunger together.

Jan. 18th, 2012

me with gloves

charisma

Do you need mobile gaming friends?

In addition to charloft the writing community which has been running for over three years now and providing a daily character development prompt for all that time, I now have started another community.

This one's purpose is to make friends to play mobile games with. If you'd like more opponents for Words with Friends, or need a neighbor in Farm Story, or some such - please join and make some new mobile friends. Also, tell a friend and help spread the word as I literally just made this today.

mobile_friends

May. 27th, 2010

me with gloves

charisma

Charloft presents - 100 Drabbles of Summer writing challenge!


Join me at charloft for the 100 Drabbles of Summer challenge!

Read the rules, then sign up for the challenge! Can you write 100 100-word stories in three months? There's only one way to find out!

100 Drabbles of Summer begins on Memorial Day ( May 31st) and ends on Labor Day (September 6th)

Writers and roleplayers of all kinds are welcome to come and write with us!

About Us:
In addition to the 100 Drabbles of Summer challenge, charloft has been providing a daily character development prompt since October 2008. We also have live character / writer discussion and roleplaying chats, NanoWriMo support, and other fun activities! Our talented mod team is made up of veteran writers and roleplayers who provide you with quality prompts daily. There is no application process or hoops to jump through to be a member of Charloft - just join the community and you're in. Writers of fiction, fanfiction, original or characters from any canon are all welcome to come write and play. We'd love to have you write with us.

Oct. 8th, 2009

me with gloves

charisma

Nano support / prompt community



Just wanted to remind folks that charloft is offering NaNoWriMo support again this year. We will be having word count check-in posts, a live Nano chatroom, word wars, inspirational posts and more all through the month of November!

Charloft also operates year 'round, providing a daily character related writing prompt. We're just about to celebrate our first anniversary! Hope you'll come check us out.

Aug. 31st, 2009

me with gloves

charisma

L's rules of GMing

(These rules are for Charloft RPG , which uses a modified version of Unisystem. Please see the wiki for relevant information.)


Everyone has their own play style, and their own style for running a game as well. Thought maybe I'd jot down some notes about how things work and what I'd like to see when I'm running the adventure. I imagine some of these hold true for our other GMs as well, but your gaming mileage may vary. Other GMs might want to list the rules for their play sessions! It'll be helpful. =)


1. Please get involved with the story. Nothing is more disheartening to a GM than players that are not participating with what is going on around them. Interact with the environment and the NPCs. Make plans. Advance the plot. Players who are actively involving themselves with the story and making an effort to be a part of it will receive more XP than lurkers.

2. Use details and descriptions to add flavor to your actions in combat and elsewhere in the story. A good description of what you are trying to do may swing a hairy situation over to your favor, or add a bonus to your roll. Not giving a description, or giving a poor description when prodded for one, may result in a negative modifier to your roll.

3. If you only attend for part of a session, or are extremely inattentive while gaming (not emergency situations, but say... playing another game while talking to your cat and watching a movie instead of paying any attention to the room) you will receive less XP (possibly NO XP) than those who are actively participating in the game.

4. At any time, if you are stuck for what to do next, try asking for one of the following:

  • A perception (per+notice) check to see if your character can notice something helpful in the area.

  • A knowledge (int+knowledge) check to see if your character can think of an idea that will be of use.

  • A relevant skill check (int+occultism to examine a magical item, say)



The GM is not the only one that can call for a roll on something; you are free to request a roll at any time. You will have your request granted, or be given a reason (ex: Sports skill won't help you here) why you can't roll that particular combination.

5. Occasionally the plot will bite you in the ass. You will receive drama points for these sort of occasions, particularly if you play along and further the story.

6. There are often hidden areas, objects, and side quests. These aren't part fo the main story, but can be pursued at the party's discretion. Sometimes they're a distraction from the main plot - if there's a time crunch, you may want to come back for them. Other times, they can provide something helpful for use in the main story. You never know until you try! Choose wisely.

7. Please remember that IC/OOC are separate. Most folks don't have a problem with this, but just bear it in mind. Try to play your characters according to what they would do in a situation, even if you the player might not necessarily agree with their choices. Character development is its own reward, but there may also be drama points awarded for situations where you follow character and it is difficult to do so.

9. If you need a bathroom/food/leg stretch break, please speak up. The GM is not a mind reader. If you would like to put in an intermission request in, or a request to end a session at a certain time, or schedule a session for a certain time - please do so.

10. No more than two characters per person on the adventure at any time. If you are new to adventuring, or have trouble multi-tasking, make that one character.

11. If you have to leave a session unexpectedly and your character is currently important to the plot or situation at hand, your character may be puppeted by another player. If you know you're about to disappear, you can choose your own stand-in - if not, one will be chosen for you. Stand-ins will generally not use any of your DP (unless it is a life or death situation) and you will still earn XP for that character as if you remained in-session.

12. Please come to the gaming session at the agreed upon time with a completed and checked character sheet. Last minute character changes are a no. You should be prepared to play, with a pre-approved character.

13. Familiarize yourself with the workings of the system. If you have time, read over the rules and have a general understanding of what you will need to roll for which checks. At the bottom of your character sheet, you should list (or have someone list for you if you need help setting it up) common Maneuvers your character will make and what the roll for each is. It saves time.

14. Please try to avoid passive-aggressive and defeatist commentary in flavor text if at all possible. It gets to be a bit of a downer seeing "Like he's going to make this roll" and "He's got about as much chance as I do of getting laid" etc. , not to mention the breaking of IC/OOC. It's fine for the character to be doubtful of his own chances of success in flavor text "He's not sure if he can make this shot, but he's determined to try" or "He's been struggling to learn the arcane symbols..."

15. DP usage should be meaningful. DP = Drama Points. Try to save them for dramatic moments - heroic feats, plot twists and so forth only have meaning if we use them appropriately. Sometimes it's okay to take a hit that isn't going to kill you, or make a less than spectacular shot. If the scenario is getting too hard to face without repeated DP usage, it might be time to find another way to approach things. If it's absolutely too hard no matter what you try - tell the GM and she'll see about toning it down some.

16. XP and DP will be awarded according to the following criteria:

  • How much of session character was present for

  • How actively character participated

  • What skills were used (for banked XP)

  • What the character contributed to the story (DP)

  • What the character did to further the plot (DP)

Jul. 30th, 2009

me with gloves

charisma

Cast of Characters

Original characters unless otherwise noted



Hans Varner
heil_hans
Active
Immortal gay ex-Nazi on a quest for redemption. NYC resident. Runs a charity foundation. Uncle of Valentine Varner.



Valentine Varner
vavarner
Active
20 year old human college student. Great-great-nephew of Hans Varner. Music enthusiast, vampire lover, overthinker.



Ambria Hanover
ambria_hanover
Active
24 year old welder / metal sculptor / hair dye enthusiast. Valentine's maternal cousin. Lives in Queens.



Delia
deliagone
Semi-Active
Delia is a teenage rougaru (a type of werewolf) and voodoo priestess in training. She lives in a Louisiana bayou with Mama Cass.'



Maus
mausferatu
Not Active Yet
Maus is a vampire fledgling with some mental issues...



Michael Malone
michael_malone
Semi-Active
Age varies from early twenties to late thirties - musician struggling with social anxiety and a search for identity.



Hector "Heck" Vargas
so_necromantic
Semi-Active
Heck is a card carrying necromancer- look him up, he's in the book! - just trying to make a living in Trembleton, NJ.


Other characters that occasionally see use:
npcss NPCs for Hans and Val and Ambria
boldly_brave George 'Juice' Davis, burnout ex-druggie drifter.
moody_angel Ming, also known as 'the Lady', charloft Boss's woman.
tamratalk Tamara Demarco - Mark's girlfriend, monster hunter
dantesque Emil Gregory, werecockroach and Chumash shaman.
duderino_abides Dude, from The Big Lebowski (canon character)
piney_ghost Ghost, from campy vampy book Lost Souls (canon character)


Insane Journal former characters I'd like to move to LJ and use again someday:
carrie_ade - Carrie Adeodatus, 40 year old artist and owner of the First Ade Coffee House
david_ade David Adeodatus, Carrie's father, a 62 year old widowed commercial fisherman
callmekieran - Kieran Dare / Adam Carole, post-apocalyptic strung out teen survivor

May. 7th, 2009

me with gloves

charisma

New music community & character development comm for those who missed it

Okay friends here it is....

sound_tracking

Please join! This is where we will be posting the albums from Rolling Stone's 500 Greatest Albums of all time - I think we'll be able to set them up as streaming from Imeem, possibly DL available (but you know how that goes - only for evaluation purposes kids!). There'll be a poll for each album so you can vote whether or not it is worthy of the position Rolling Stone gave it - and there will be discussion in the comments so you can give your opinions of it.

For those of you who have been living under a rock and/or haven't heard, we also have a character development prompt community that is up to about 1,200 members so it is going strong. Daily writing prompts are given, and it's a lot of fun - so if you haven't joined that one yet, find it over at....

charloft

Dec. 2nd, 2008

me with gloves

charisma

Our Last Resort

This is our new game - thought I'd call your attention to it in case anyone wants to come play.


rules | story | application | places | timeline
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